Project: Ducttape Engine
Code Location: git://github.com/ducttape/ducttape-engine.gitmaster
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Ducttape Engine
===============
A universal open-source game engine using Ogre3D for graphics, SFML for network
and audio and Bullet for physics.

Documentation
-------------
For further instructions and developer information please browse the docs/
directory. If you have Doxygen and Graphviz, you can build the API docs by
issuing `make doc` in your CMake build dir.

Cloning
-------
If you clone this using the usual `git clone git://github.com/ducttape/ducttape-engine.git`
please run `git submodule update --init` as the first thing you do within the 
cloned repo.
Alternatively, you can just clone with `git clone --recursive git://github.com/ducttape/ducttape-engine.git`
and it will do that for you.
This will get our externals that are in different git repos to keep this one
clean and dandy.

Building
--------
See INSTALL for short instructions for experienced users or our [Getting started](https://github.com/ducttape/ducttape-engine/wiki/Getting-started) article on the wiki for more detailed instructions.

License
-------
Tbe Ducttape Engine and its components as well as examples and tests are
available under the LGPL3 license unless noted otherwise.

See the docs/licenses/ directory for individual licenses of our resources.

Resources
---------
- [Boost](http://www.boost.org/)
- [Ogre3D](http://www.ogre3d.org/)
- [Bullet Physics](http://bulletphysics.org/)
- [SFML](http://www.sfml-dev.org/)
- [OgreProcedural](http://code.google.com/p/ogre-procedural/)
- [BtOgre](https://github.com/nikki93/btogre)

Media files
-----------
- [sad-trombone.wav](http://soundbible.com/1830-Sad-Trombone.html)
- [sinbad.zip](http://www.ogre3d.org)
- [ttf-dejavu](http://dejavu-fonts.org/wiki/Main_Page)
- [01bricks1.png](http://opengameart.org)